How-to: Localization, string, assets and UI Builder – Part 1

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Localization of your game is essential to reach global audiences. Unity’s Localization package provides powerful tools to streamline the process. This tutorial is an excerpt of a Unity Live webinar. It showcases how to set up Localization, localize strings, assets, and data binding in UI Builder. While the tutorial emphasizes the new UI Toolkit integration, the techniques we explore are flexible and can also be applied to UGUI and TextMesh Pro. The content of this tutorial can also be found in the e-book UI Toolkit for advanced Unity developers (Unity 6 edition), a major new guide that serves both UI artists and UI programmers. Each section in the e-book has a sharp focus on specific toolsets, making it easy to choose the parts that are most relevant to your role and needs. ⭐Download the e-book here: https://on.unity.com/43SR8lC ⭐Don’t miss other Unity Learn Live webinars here: https://on.unity.com/3G40inv Find all of Unity’s technical e-books plus more best practices here: https://on.unity.com/4jT1HeI
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How-to: Localization, string, assets and UI Builder – Part 1