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In Unity 6, you can improve a mobile game's frame rate with one click by enabling the GPU Resident Drawer in the Universal Render Pipeline Asset. This drastically reduces draw calls and batches. If you also enable GPU occlusion culling, you can cut the number of triangles and vertices that are rendered by almost 50%. Find more free Unity learn resources: https://learn.unity.com/ #gamedev #unitytips #unity3d #unitylearn
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GPU occlusion culling