Defining a unique visual identity for Starlight Re:Volver
https://www.youtube.com/watc...How do you make a game that feels like you’re playing an anime? Pahdo Labs founder and CEO Daniel Zou unpacks the design decisions behind the studio’s anticipated co-op action roguelike, Starlight Re:Volver – and reveals why, sometimes, rethinking your art direction halfway through development can be the right call.
⭐ Play Starlight Re:Volver (demo out now): https://store.steampowered.com/app/3201010/Starlight_ReVolver/
Timestamp:
[00:00] Intro
[01:28] Standing out in the crowd
[04:05] Handling unexpected pivots
[05:35] Lessons learned
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