Defining a unique visual identity for Starlight Re:Volver

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How do you make a game that feels like you’re playing an anime? Pahdo Labs founder and CEO Daniel Zou unpacks the design decisions behind the studio’s anticipated co-op action roguelike, Starlight Re:Volver – and reveals why, sometimes, rethinking your art direction halfway through development can be the right call. ⭐ Play Starlight Re:Volver (demo out now): https://store.steampowered.com/app/3201010/Starlight_ReVolver/ Timestamp: [00:00] Intro [01:28] Standing out in the crowd [04:05] Handling unexpected pivots [05:35] Lessons learned Follow Unity on social: 🦋 Bluesky: https://bsky.app/profile/unity.com 👩🏻‍🏫LinkedIn: https://www.linkedin.com/company/unity/ 📸 Instagram: https://www.instagram.com/unitytechnologies You may also like: https://unity.com/campaign/indie-survival-guide https://www.youtube.com/watch?v=ITTazVogSBw
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Defining a unique visual identity for Starlight Re:Volver