Cinemachine Player Controller Cameras

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This video explores the different types of Cinemachine cameras you can use to track your playable characters. It covers switching between camera types, adding object avoidance to ensure the camera does not clip through walls, and tips for how to use the Deoccluder extension, Clear Shot component, and more. This is the fourth video in our five-part series on Cinemachine. Watch the entire series here: https://on.unity.com/CinemachineTutorials Links: Upgrade from Cinemachine 2 to Cinemachine 3: https://on.unity.com/CinemachineUpgrade Starter Assets Third Person: https://on.unity.com/StarterAssets Fantasy Kingdom in Unity 6: http://on.unity.com/FantasyKingdom Cinemachine documentation: https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/index.html Timestamps: 00:00 Introduction 00:38 Update cinemachine 02:04 Types of player cameras 03:38 Third person aim camera 04:38 Freelook camera 07:08 Pan tilt camera 08:03 Overhead camera 08:55 Switching cameras 10:42 Object avoidance 11:51 Cinemachine Deoccluder 13:12 Cinemachine clearshot 15:47 Real time strategy camera #unity #unitylearn #cinemachine
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Cinemachine Player Controller Cameras