Cinemachine and Timeline

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Timeline allows you to create complex animated sequences directly in Unity. In this video, we look at key concepts when using Cinemachine together with Timeline in Unity, including shots and animations, activating and deactivating sequences, camera events, depth of field blurs, and more. This is the second video in our five-part Cinemachine series. Watch the entire series here: https://on.unity.com/CinemachineTutorials Links: Unity Japan office: https://on.unity.com/UnityJapanOffice Cinemachine documentation: https://on.unity.com/CinemachineDoc #unity #unitylearn #cinemachine Time Stamps: 00:00 Introduction 01:22 Timeline 03:18 Shot sequence 04:09 Dolly camera with spline 06:44 Activating a timeline sequence 09:25 Cut away shots 10:14 Procedural noise 11:24 Post processing 12:47 Cinemachine camera events 14:33 Depth of field blur 16:00 Shift focus 16:45 Storyboards
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Cinemachine and Timeline