Make your game cooler with a Hookshot - Unreal Engine 5 Blueprint Tutorial

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🎮Learn to create a game in Unreal Engine 5: https://www.unfgames.com/action-game Want to learn Blueprints from scratch? Watch this: https://youtu.be/W0brCeJNMqk Grappling hook, hookshot, whatever you may call it, we'll make it in this tutorial. In this video we will cover not only the logic to make it work but also a way to make it look more presentable using meshes from Quixel. Questions? Let us know in the comments! ------------------------------------------------------------------------------------------------------------- 🎓Learning Unreal Engine? Start here with complete tutorials: https://youtube.com/playlist?list=PLGEDpELN0zHDiStehu4bleZ7KVhOaGAUK 🎭Are you creating a game in Unreal Engine? Join our community! https://discord.gg/zdcBWgqGKT ------------------------------------------------------------------------------------------------------------- Connect with us here: 👦🏽Ram: https://bio.site/ramanand 🤓Mao: https://bio.site/megamaomao 👶🏼Guille: https://www.artstation.com/zorae ------------------------------------------------------------------------------------------------------------- Get in contact with us here! https://www.unfgames.com/ https://www.tiktok.com/@unfgames https://instagram.com/unfgames https://www.facebook.com/unfgames https://twitter.com/unfgames ------------------------------------------------------------------------------------------------------------- *By making a purchase through any of our affiliate links, we receive a very small commission at no extra cost to you. This helps us on our mission to provide quality education to you. Thank you. Natural Love by Imperss | https://soundcloud.com/imperss Music promoted by https://www.chosic.com/free-music/all/ Creative Commons CC BY 3.0 https://creativecommons.org/licenses/by/3.0/ Intro Music: Explorer by Alexander Nakarada (www.serpentsoundstudios.com) Licensed under Creative Commons BY Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/ Timestamps: 00:00:00 Support us :D 00:00:03 Intro 00:00:49 Project and folder creation 00:02:40 Import and assign the character in the game mode 00:06:16 Create the hookshot blueprint 00:07:07 Add Hookshot input and blueprint inside the character 00:11:14 Line traces to determine the hoookshot hit 00:24:18 Determine a good location for the character 00:35:12 Create a collision trace channel for the hookshot to know which objects I can hit 00:39:11 Encapsulate the behavior in the hookshot class 00:49:57 Moving the character instead of teleporting it 01:00:13 Handle shooting the air 01:02:21 Implementing the Hook and Chain 01:20:20 Create the needed chains by using the instanced mesh component 01:36:10 Modify the logic to work in real time 01:58:21 Hookshot animation 02:20:29 Tell the character to move through an event dispatcher 02:33:19 Handle the returning state 02:38:08 Polish the movement and collision of the mechanic 02:45:20 Add a crosshair 02:55:00 Secret Sauce 03:07:53 Attaching the hookshot to the hand 03:12:08 Polishing the hookshot and adding restrictions 03:20:10 Conclusions