How to Create a Game in Unreal Engine 5 | Beginner Tutorial - RTS Game

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🎮Making a game? Check our store: https://www.unfgames.com/ 🥂Become a Member here: https://tinyurl.com/joinunfgames 🏆Best resources to learn Game Dev*: https://tinyurl.com/resourcesunf Get the project files here: http://tinyurl.com/rtstutorial Questions? Let us know in the comments! ------------------------------------------------------------------------------------------------------------- 🎓Learning Unreal Engine? Start here with complete tutorials: https://youtube.com/playlist?list=PLGEDpELN0zHDiStehu4bleZ7KVhOaGAUK 🎭Are you creating a game in Unreal Engine? Join our community! https://discord.gg/zdcBWgqGKT ------------------------------------------------------------------------------------------------------------- Connect with us here: 👦🏽Ram: https://bio.site/ramanand 🤓Mao: https://bio.site/megamaomao 👶🏼Guille: https://www.artstation.com/zorae ------------------------------------------------------------------------------------------------------------- Get in contact with us here! https://www.unfgames.com/ https://www.tiktok.com/@unfgames https://instagram.com/unfgames https://www.facebook.com/unfgames https://twitter.com/unfgames ------------------------------------------------------------------------------------------------------------- *By making a purchase through any of our affiliate links, we receive a very small commission at no extra cost to you. This helps us on our mission to provide quality education to you. Thank you. Timestamps: 00:00:00 Support us :D 00:00:06 Introduction 00:01:29 Create the project and import the assets 00:05:23 Quick scene with the landscape tool 00:11:13 Add the assets to the map 00:16:32 Fix the materials 00:19:58 Add a landscape material and paint the zones 00:28:09 Import the needed assets from Megascans 00:39:24 Add the normal textures to the landscape material 00:44:43 Break 00:45:32 Framework classes and set up 00:52:18 Player camera 01:01:53 Input for the camera movement with keyboard 01:13:27 Camera movement with mouse Input 01:28:06 Polishing camera movement 01:35:07 Creating the base building and town hall 01:42:38 Clicking the buildings 01:48:22 Selection indicator 01:55:57 Make the selection indicator work 02:01:57 Adding the deselection 02:11:01 Polishing deselection and add interface communication 02:16:17 Fixing the dwarf materials 02:22:28 Adding a worker unit 02:28:11 Take a break and review what we have done 02:29:41 Add selection decal to our unit 02:34:15 Select the Unit 02:41:11 Use the blueprint component to activate the selection decal 02:43:30 Inputs and logic to send movement to the units 02:51:55 Make the unit move 02:59:33 Click location indicator 03:04:05 Add gold resource 03:11:48 Define when you are clicking the floor 03:21:15 Define interface action when you are clicking gold 03:28:32 Implement the gather resource function 03:33:00 Add animations to moving and mining 03:39:08 Mining interaction between the worker and the resource 03:43:59 Storing the amount of resource in the worker 03:50:50 Adding states to our unit 03:58:47 Implementing a better way of handling our animations 04:05:25 Using the game mode to store important information about the game 04:12:31 Going to the town hall after mining a resource 04:18:48 Getting the gold 04:27:29 Repeating the behavior 04:40:41 Break 04:42:09 Show money in the HUD 04:49:31 Update de HUD values 04:54:41 Polishing gathering gold mechanic 05:04:09 Interact with building 05:13:11 Finish the gathering gold mechanic 05:26:07 Show that the mine is exhausted 05:31:05 Resource gathered effect 05:39:39 Fix more buildings assets 05:46:50 Build a little town 05:57:16 Break 05:58:33 Selection collision actor 06:03:49 Change marquee dimension 06:09:17 Resize the Box Collision 06:16:21 Select the workers 06:24:28 Fix selection bug 06:25:40 Deselect units 06:31:46 Deselect units when the marquee is active 06:33:00 Remove marquee 06:34:37 Selecting and deselecting 06:43:36 Selection marquee in the HUD 06:51:18 Resize the HUD marquee 06:58:06 Marquee position 07:04:34 Marquee size 07:08:54 Health bars 07:15:24 Connect the health bar to the health 07:22:01 Update the health when damaged 07:31:13 Health bars for buildings 07:41:46 Enemies AI Controller 07:53:30 Sending orders to the enemy 07:56:05 Sending the Attack order 08:02:06 Attack order 08:15:24 Player workers can also attack 08:27:23 Finish the attack 08:36:40 Break 08:37:58 Lose the game 08:44:01 Lose game event 08:49:29 Show Lose screen 08:55:59 Implement Lose Screen 08:58:50 Fix broken references 09:04:19 Enemy spawner 09:13:35 Spawning waves 09:22:55 Collisions and obstacles 09:31:58 Disappearing assets 09:42:44 Landscape warnings 09:44:23 Selection component 09:58:34 Scale the indicator 10:05:28 Reuse the component 10:15:22 Learning to debug 10:21:05 Learning to use breakpoints 10:28:06 Fix selection marquee errors 10:34:51 Fix navigation issues 10:55:43 Remove end game errors 11:07:19 Remove health bars 11:12:21 Conclusions