Procedural Generation in Unity

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Join us on this PCG adventure and learn how to create unique and interesting experiences with procedural generation! We'll discuss the key differences between procedural and random generation, and how to use randomness to your advantage. We'll also demonstrate how to use a parametric approach to generate a procedural room for a fantasy dungeon, and show you how to render it using the "DrawMeshInstanced" API. Above all, this video aims to intrigue you and to show how you can think and design procedural content. Also, please note that for demonstration purposes, some error checking and optimization steps have been omitted from the code shown in the video. Useful resources: Practical Procedural Generation for Everyone -https://www.youtube.com/watch?v=WumyfLEa6bU Kate Compton - Let It Grow: Practical Procedural Generation From The Ground Up [PROCJAM 2015] - https://www.youtube.com/watch?v=_C9u5r5bLDA Procedural Building Generation with Grammars - https://www.youtube.com/watch?v=t-VUpX-xVo4 DECORATE 3D DUNGEON - http://www.archmagerises.com/news/2021/6/12/how-to-procedurally-generate-and-decorate-3d-dungeon-rooms-in-unity-c Procedural Buildings, Board To Bits Games - https://www.youtube.com/watch?v=bkWU6SlhXm0 Real-Time Monster Evolution - https://www.youtube.com/watch?v=tv0cRCcvyUs Used asset for the room: https://kaylousberg.itch.io/kaykit-dungeon