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Video games accidentally punish players all the time, and as game developers, we have a responsibility to the player to respect their time. Also - Join Dev Pods! https://devpods.gg . Use code TIM for 50% off your first month. 0:00 (How games ACCIDENTALLY punish players) 0:49 (Unclear Objectives) 1:27 (Overpunished Failure) 2:33 (Repetition Without Evolution) 3:36 (UI Grind) 4:35 (Unskippable On-Ramps) 5:15 (Collectible Spam) 6:05 (Fake Difficulty) 7:19 (Grind Walls) 7:40 (Make games the fun way, with Dev Pods!) 8:33 (Delayed Failures) 9:44 (Forced Waiting) 10:31 (Travel Tax) 11:07 (Overlong Animations) 11:49 (Artificial Pacing) 12:42 (Excessive RNG) 13:37 (Overstuffed or Empty Worlds) 14:13 (Session Hostage) 14:35 (Empty Downtime) 15:01 (Thanks for watching!)
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Tim Ruswick | Game Dev Underground
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How games (accidentally) punish players