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Don't punish your player for dying #gamedesign #indiegamedev #gamedevelopment #gamedev

0:56
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Poorly designed failure states can ruin the gaming experience, especially when players have to replay large chunks of the level. Think carefully about checkpoint placement and level design. Avoid frustrating players with tedious repetition; good game development respects the player's time and maintains engagement, especially in indie game dev.
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Tim Ruswick | Game Dev Underground
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Don't punish your player for dying #gamedesign #indiegamedev #gamedevelopment #gamedev
Tim Ruswick | Game Dev Underground
Tim Ruswick | Game Dev Underground
66.7K subscribers
https://www.youtube.com/channel/...
Tim Ruswick | Game Dev Underground
VideosStatisticsAboutArt, design and animation
39 minutes ago
1:00
Tim Ruswick | Game Dev Underground
Losing without knowing #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground
5 hours ago
0:56
Tim Ruswick | Game Dev Underground
Don't punish your player for dying #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground
21 hours ago
0:18
Tim Ruswick | Game Dev Underground
Why Do Game Maps Feel Boring Now? #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground
a day ago
0:10
Tim Ruswick | Game Dev Underground
Your game is probably too long #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground
a day ago
0:46
Tim Ruswick | Game Dev Underground
RNG like this made me ragequit #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground