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Don't punish your player for dying #gamedesign #indiegamedev #gamedevelopment #gamedev

Don't punish your player for dying #gamedesign #indiegamedev #gamedevelopment #gamedev

56 sec
Poorly designed failure states can ruin the gaming experience, especially when players have to replay large chunks of the level. Think carefully about checkpoint placement and level design. Avoid frustrating players with tedious repetition; good game development respects the player's time and maintains engagement, especially in indie game dev.