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Boss battle no no #gamedesign #indiegamedev #gamedevelopment #gamedev

0:18
https://www.youtube.com/watc...
When designing a game, it's important to remember to respect the player's time. One way to do this is through carefully considered level design, as frustrating deaths can ruin the experience. As game developers, we need to avoid wasting player's time, especially in indie game development.
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Tim Ruswick | Game Dev Underground
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Boss battle no no #gamedesign #indiegamedev #gamedevelopment #gamedev
Tim Ruswick | Game Dev Underground
Tim Ruswick | Game Dev Underground
66.7K subscribers
https://www.youtube.com/channel/...
Tim Ruswick | Game Dev Underground
VideosStatisticsAboutArt, design and animation
12 hours ago
8:34
Tim Ruswick | Game Dev Underground
Why you should make a video game (even if nobody plays it)Tim Ruswick | Game Dev Underground
a day ago
0:17
Tim Ruswick | Game Dev Underground
Design your game for real life please #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground
a day ago
0:18
Tim Ruswick | Game Dev Underground
Boss battle no no #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground
2 days ago
0:24
Tim Ruswick | Game Dev Underground
Sooo... I just sit here? #gamedesign #indiegamedev #gamedevelopmentTim Ruswick | Game Dev Underground
2 days ago
0:27
Tim Ruswick | Game Dev Underground
Backtracking sucks #gamedesign #indiegamedev #gamedevelopment #gamedevTim Ruswick | Game Dev Underground