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Is your game guilty of making players feel like they're simply **wasting time**? Good **game design** should respect the player's investment, and thoughtful **level design** can mitigate this, especially in **indie games**, so remember this during **game development** and don't let your **games** fall into the **gamedev** trap!
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Tim Ruswick | Game Dev Underground/
Backtracking sucks #gamedesign #indiegamedev #gamedevelopment #gamedev



