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7 Mistakes I Made When I Started Making Games

7 Mistakes I Made When I Started Making Games

12 min
Seven game dev mistakes that cost me more finished games than any bug ever did. And thanks to Monarch for partnering with me! Start your free trial and get 50% off your first year of total money clarity using my link https://monarchmoney.yt.link/SUBkjxb or code ruswick50 for 50% Off Monarch Core tier. #ad #gamedev #indiegame #gamedevelopment Grab my FREE game design doc template here: https://docs.google.com/document/d/1_CbooMpVaD6CWFsFki-k3cPFCxF0IYBvp6hx_q0XowI/edit?usp=sharing ** FOLLOW ME: ** Twitter: https://x.com/timruswick Join our Discord: https://discord.com/invite/cYMGA77 Timestamps: 0:00 (Intro) 0:22 (Mistake 1: Five Months Building a Level Editor) 2:07 (Mistake 2: The Assets and Courses I Bought) 4:03 (A Word From My Sponsor) 5:14 (Mistake 3: Working on Games in Secret) 6:08 (Mistake 4: Sitting Down to Play My Own Build) 7:16 (Mistake 5: Ten Testers, Ten Different Notes) 8:28 (Mistake 6: Knowing When to Kill a Prototype) 10:15 (Mistake 7: Weeks Spent Tuning Movement Physics) 11:34 (Bonus: Adding Mechanics for Depth)