How Small Can a Unity Game Be?

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when you really try, how small can a game made in unity actually be? Play Tiny Splat: https://theshelfman.itch.io/tiny-splat Support me on Patreon: https://www.patreon.com/TheShelfman Check out my Steam games: https://store.steampowered.com/developer/shelfman And my itchio games: https://theshelfman.itch.io/ And I write books: https://theshelfman.net Music by Epidemic Sounds Bluesky: https://bsky.app/profile/theshelfman.bsky.social Instagram: https://www.instagram.com/theshelfman/ Discord: https://discord.gg/TAXVqGd Play My Games: https://theshelfman.itch.io/ Twitch: https://twitch.tv/theshelfman Subscribe here! https://www.youtube.com/subscription_... Actual description! I noticed how the games that I make end up being surprisingly big despite them being small games (in visuals and in scope). So I wanted to answer the question: If I were to make a game, in Unity, how small can I make it be? And compared to other engines like Godot, Unreal Engine 5, GameMaker (and even Monogame), what would be the best engine if you want to make small games? Some of my other videos worth checking out: I Made 7 Games in 7 Days https://www.youtube.com/watch?v=c1JBEIF0Ong i added hell to my survival game https://www.youtube.com/watch?v=IbuxgrmZZUM #theshelfman #devlog #gamedev #madewithunity #gamedev #unity
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How Small Can a Unity Game Be?