Graphics vs Compute Pipeline

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Click this link https://sponsr.is/bootdev_cherno and use my code CHERNO to get 25% off your first payment for boot.dev. Patreon ► https://patreon.com/thecherno Instagram ► https://instagram.com/thecherno Twitter ► https://twitter.com/thecherno Discord ► https://discord.gg/thecherno 🔗 LINKS GPUCompute ► https://github.com/TheCherno/GPUCompute Code from this video ► https://github.com/TheCherno/GPUCompute/tree/graphics Hazel ► https://hazelengine.com 🕹️ Play our latest game FREE (made in Hazel!) ► https://studiocherno.itch.io/dichotomy 🌏 Need web hosting? ► https://hostinger.com/cherno 📚 CHAPTERS 0:00 - Intro 3:30 - Rendering a fullscreen quad/triangle 21:21 - Compute to fragment shader porting 28:25 - Optimizing our compute shader 30:24 - Final results 💰 Links to stuff I use: ⌨ Keyboard ► https://geni.us/T2J7 🐭 Mouse ► https://geni.us/BuY7 💻 Monitors ► https://geni.us/wZFSwSK This video is sponsored by Boot.Dev.
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Graphics vs Compute Pipeline