Graphics vs Compute Pipeline
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🔗 LINKS
GPUCompute ► https://github.com/TheCherno/GPUCompute
Code from this video ► https://github.com/TheCherno/GPUCompute/tree/graphics
Hazel ► https://hazelengine.com
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📚 CHAPTERS
0:00 - Intro
3:30 - Rendering a fullscreen quad/triangle
21:21 - Compute to fragment shader porting
28:25 - Optimizing our compute shader
30:24 - Final results
💰 Links to stuff I use:
⌨ Keyboard ► https://geni.us/T2J7
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This video is sponsored by Boot.Dev.