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sneaky voxel engine heightmap render distance trick

https://www.youtube.com/watc...
I'm making a voxel game with bevy and rust, and decided to implement a sneaky trick to increase the render distance without much performance overhead. A huge subdivided mesh that only need to sample the voxel world about 1 or 2 times per chunk (depending on how much detail I want) #shorts
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sneaky voxel engine heightmap render distance trick
Tantan
Tantan
34K subscribers
https://www.youtube.com/channel/...
Tantan
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