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SlugGlove Game Development Portfolio

SlugGlove Game Development Portfolio

Published
Length4 min
TopicDev logs
SlugGlove Game Development Portfolio Everything was made within Unity, Blender (for animations and models), Photoshop and Clip Studio Paint (for sprites). Coded using C# Music is Stickerbush Symphony (In-Game Version) by SiIvaGunner 0:00 2D gameplay and speed based movement 0:11 Action game attack strings, enemy knockback and juggling 0:22 movement fps gameplay and grind rails 0:33 procedural mystery dungeon generator 0:37 ropes without the use of physics, created in a 3D space 0:49 use of vehicles with wheel based physics in a fps game 1:12 2D platforming along curves surfaces, 2D ropes 1:22 2D enemy designs and enemy AI 1:28 projectile collision effects based on information of objects (dirt, metal, flesh ect) 1:40 2D water and swimming movement 1:47 multiple 3D character controlled simultaneously 1:59 system to control 100+ characters simultaneously 2:17 2D sprite work and 2D lighting 2:22 2D character without physics running on small planet 2:27 2D wall climbing and rope movement 2:38 FPS weapon pickup and weapon throwing 2:53 2D acrobatic pole movement 3:02 2D speed based platformer movement 3:10 procedurally animated body recoil 3:24 3D swimming movement and camera effect 3:32 procedural blinking and face animations 3:38 3D bob-omb physics and particle effect 3:42 2D enemy AI and projectile logic and tracking 3:48 3D wall running 3:57 3D BOTW wall climbing and climbing over animated objects

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