SlugGlove Game Development Portfolio

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SlugGlove Game Development Portfolio Everything was made within Unity, Blender (for animations and models), Photoshop and Clip Studio Paint (for sprites). Coded using C# Music is Stickerbush Symphony (In-Game Version) by SiIvaGunner 0:00 2D gameplay and speed based movement 0:11 Action game attack strings, enemy knockback and juggling 0:22 movement fps gameplay and grind rails 0:33 procedural mystery dungeon generator 0:37 ropes without the use of physics, created in a 3D space 0:49 use of vehicles with wheel based physics in a fps game 1:12 2D platforming along curves surfaces, 2D ropes 1:22 2D enemy designs and enemy AI 1:28 projectile collision effects based on information of objects (dirt, metal, flesh ect) 1:40 2D water and swimming movement 1:47 multiple 3D character controlled simultaneously 1:59 system to control 100+ characters simultaneously 2:17 2D sprite work and 2D lighting 2:22 2D character without physics running on small planet 2:27 2D wall climbing and rope movement 2:38 FPS weapon pickup and weapon throwing 2:53 2D acrobatic pole movement 3:02 2D speed based platformer movement 3:10 procedurally animated body recoil 3:24 3D swimming movement and camera effect 3:32 procedural blinking and face animations 3:38 3D bob-omb physics and particle effect 3:42 2D enemy AI and projectile logic and tracking 3:48 3D wall running 3:57 3D BOTW wall climbing and climbing over animated objects
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SlugGlove Game Development Portfolio