Procedural Dungeon Generator in Unity [EXTRAS]

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In this tutorial we'll be taking a look at how to make our dungeon a little bit more interesting and a little bit more robust. We'll handle generating random rooms and also setting rules to make our procedurally generated dungeon in Unity a bit more orderly. This video is a second part to the first Procedural Dungeon Generator Tutorial that is listed down below. Code: https://github.com/silverlybee/dungeon-generator Procedural Dungeon Generator in Unity: https://youtu.be/gHU5RQWbmWE Assets used in this video: Stylized Hand Painted Dungeon: https://assetstore.unity.com/packages/3d/environments/stylized-hand-painted-dungeon-free-173934 L2S ARTS: https://luther2s.artstation.com/ ---- TIMESTAMPS (00:00) Intro (00:24) Room Prefab (02:00) Overlapping walls (13:45) Generating Random Rooms (15:36) Rules for Generating Rooms (25:35) Outro ---- SOCIAL MEDIA: - TWITTER - @SilverlyBee - INSTAGRAM - @SilverlyBee