Auto EDGE DAMAGE in HOUDINI - 02 Tool Building
Automate Edge Damage in Houdini | Procedural Tool Tutorial
What you’ll learn:
- How to create a custom Houdini tool
- How to generate automatic edge damage procedurally
- How to adapt existing nodes to fit your own art direction
- How to keep your setup lightweight and scalable for solo or small teams
In this tutorial, I show how I built a lightweight and efficient Houdini tool, used in my game project SILKROAD Project, to automatically generate edge damage and surface detail, so I can focus on modeling strong base shapes while keeping full artistic control.
Starting from simple geometry, we’ll create a procedural solution that adds believable damage. This approach is designed to stay simple, performant, and production-friendly, even when used on multiple assets.
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