Auto EDGE DAMAGE in HOUDINI - 01 Labs Node Study

Automate Edge Damage in Houdini | Procedural Tool Tutorial What you’ll learn: - How to create a custom Houdini tool - How to generate automatic edge damage procedurally - How to adapt existing nodes to fit your own art direction - How to keep your setup lightweight and scalable for solo or small teams In this tutorial, I show how I built a lightweight and efficient Houdini tool, used in my game project SILKROAD Project, to automatically generate edge damage and surface detail, so I can focus on modeling strong base shapes while keeping full artistic control. Starting from simple geometry, we’ll create a procedural solution that adds believable damage. This approach is designed to stay simple, performant, and production-friendly, even when used on multiple assets. #houdini #tutorial #gamedev
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Auto EDGE DAMAGE in HOUDINI - 01 Labs Node Study

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