Automating the Hardest Parts of Game Dev (Unity AI)

Get Exclusive Benefits on Patreon! - https://www.patreon.com/sasquatchbgames Join our Discord Community! - https://discord.com/invite/aHjTSBz3jH Game developers are living in a really weird time right now with AI. I sit somewhere in the middle, but for programming and debugging, my workflow looks completely different now. I wanted to see if Unity's new agentic assistant could actually handle the heavy-duty technical art stuff. I pitched a dynamic fire simulation expecting it to take me days of iteration ... and it took me barely an afternoon. Since I had credits left over, I wanted to see what else we could build. In this video we tackle: - A dynamic, spreading fire simulation - Worms-style destructible terrain - 50,000 Boids running at 600-700 FPS using a compute shader - Procedural fractal trees that turn to dust I really hope you enjoy! Subscribe for NEW game dev videos every week! Thank you Unity for sponsoring this video! In need of some Unity Assets? Using our affiliate link is a great way to support us. It's free, and we get a small cut that helps keep us up and running: https://assetstore.unity.com/?aid=1100lwgBQ --- #UnityAI #UnityAssistant #sponsored #gamedev #gamedeveloper #gamedevelopment
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Automating the Hardest Parts of Game Dev (Unity AI)

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