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Building a game dev company for the long term requires more than chasing the viral hit and hot game genres. Let me explain my point of view from 20+ years experience being full time indie game dev (and having chased those trends!) ► All Orangepixel games on Steam: https://store.steampowered.com/developer/orangepixel CONNECT: ►WEBSITE: http://www.orangepixel.net ►DISCORD: https://discord.gg/orangepixel ►NEWSLETTER: https://www.orangepixel.net/signup/ ► Business: support[ at ]orangepixel.net #gamedev #indiedev #programming SOCIAL MEDIA: ► Bluesky: https://bsky.app/orangepixel ► Twitter: https://twitter.com/orangepixel - game related ► Twitter: https://twitter.com/orangepascal - everything else ► Facebook: https://www.facebook.com/orangepixel ► IG: http://instagram.com/orangepixelgames ► http://www.orangepixel.net I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.
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'Make What’s Popular’ Is TERRIBLE Game Dev advice