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Having a handful of GREAT beta testing players that really LIKE your game and want to see it succeed can really lift your game to new heights BEFORE you release it. I thought my game was done, but the feedback I got made the game deeper, more interesting, and simply better in every way! Wishlist Space Grunts: Chrono Shard here: https://store.steampowered.com/app/3403540/Space_Grunts_Chrono_Shard/ ► All Orangepixel games on Steam: https://store.steampowered.com/developer/orangepixel CONNECT: ►WEBSITE: http://www.orangepixel.net ►DISCORD: https://discord.gg/orangepixel ►NEWSLETTER: https://www.orangepixel.net/signup/ ► Business: support[ at ]orangepixel.net #gamedev #indiedev #programming SOCIAL MEDIA: ► Bluesky: https://bsky.app/orangepixel ► Twitter: https://twitter.com/orangepixel - game related ► Twitter: https://twitter.com/orangepascal - everything else ► Facebook: https://www.facebook.com/orangepixel ► IG: http://instagram.com/orangepixelgames ► http://www.orangepixel.net I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.
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I let players beta test my game… I wasn’t ready for this!