Creating a World for my Indie Game (Procedural Generation) || Keeper Devlog 1

https://www.youtube.com/watc...
Keeper is a pixel art survival game. The initial idea is that you need to protect a fire and keep it from going out, while collecting materials to craft new tools to help you out. The world is procedurally generated using cellular automata, like a 2D version of Minecraft (thanks to Sebastian Lague for the tutorial). This week I made some pixel art for the game in Aseprite. This was for the dinosaur, ghost, and slime NPC's/enemies. The game is made in the Unity game engine. I also made a simple AI for the enemies and NPC's. This is the first game I've made after LD46 (Ludum Dare 46). Join the Discord! https://discord.me/nextprogram