My first commercial game release (Dashpong devlog #10)

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In this 10th devlog, I talk about preparing my game Dashpong for release. I talk about the difficulty of releasing a game and how it feels like abandoning it. ✨Dashpong wishlist & demo https://store.steampowered.com/app/1729250/Dashpong/ 🎡 Amadeus https://my.bio/amadeusherrera 🎡 MRBMT https://soundcloud.com/mrbmakesthemes πŸ‘€ SOCIALS ~~~~~~~~~~~~ πŸŽ“ Start learning Godot (affiliate link) https://www.learngodot.com/courses/learn-programming-godot-engine?ref=b34445 and use coupon "ELIPTIK" to get 10% off! πŸ’° Support the channel: https://ko-fi.com/mreliptik 🟣 Join us on Discord: https://discord.gg/83nFRPTP6t πŸ”΄ Twitch: https://twitch.tv/mreliptik 🐀 Twitter: https://twitter.com/mreliptik_ πŸŽ₯ TikTok: https://www.tiktok.com/@mreliptik πŸ–ΌοΈ Instagram: https://www.instagram.com/_mreliptik πŸ”—Links: https://mreliptik.carrd.co/ 🎢 MUSICS IN ORDER OF USAGE ~~~~~~~~~~~~ 🎡 Audio Hertz - Klondike 🎡 HoliznaRAPS - Pastries Behind The Glass 🎡 Weirder Stuff - Geographer 🎡 Cheel - Kurt πŸ”– CHAPTERS ~~~~~~~~~~~~ 00:00 - Intro 00:34 - Deciding to release 02:38 - Cutting off features 04:00 - Bugs? 04:28 - Music 05:41 - Localization 05:55 - Press, streamers, youtubers 06:59 - Thoughts
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My first commercial game release (Dashpong devlog #10)