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Game flow in a multiplayer scene - [Fish-Net #19][Tutorial]

https://www.youtube.com/watc...
We create a game state sync var that handles which state the game room is in right now, and mostly hook up a bunch of UI pieces to it! [❗Priority support for Escape Game❗] Priority support...
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Game flow in a multiplayer scene - [Fish-Net #19][Tutorial]
Mercenary Camp
Mercenary Camp
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