GAMES IN PROGRESS
  • Topics
    • Tutorials and programming
    • Dev logs
    • Art, design and animation
    • Development tools & assets
    • Industry insights and strategies
    • Game jams & collaborations
    • Miscellaneous insights
  • Indie games
    • Published
    • Coming soon
  • Misc
    • Learning Hub
    • Dev live on Twitch
Latest Videos
Home
Discover all devlogs
Game developers
Send us your feedback

Shaders Case Study - Dishonored 2: A Crack in the Slab

https://www.youtube.com/watc...
Check out The Debug Log ➜ http://thedebuglog.com Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran Get the Assets for this Video here ➜ https://github.com/Broxxar/ACrackInTheSlab Music: Dishonored 2 OST - Emily Kaldwins Theme, 2016 Daniel Licht
Home
/
Indie Game Developers
/
Makin' Stuff Look Good
/
Shaders Case Study - Dishonored 2: A Crack in the Slab
Makin' Stuff Look Good
Makin' Stuff Look Good
75.4K subscribers
https://www.youtube.com/channel/...
Makin' Stuff Look Good
VideosStatisticsAboutDevelopment tools & assets
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Pokémon Battle TransitionsMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Animation 102 - Animating 2D CharactersMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Hearthstone: Golden CardsMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Stealth Games' XRay VisionMakin' Stuff Look Good
3 years ago
Makin' Stuff Look Good
Shaders Case Study - Overwatch: Winston's Barrier ProjectorMakin' Stuff Look Good