Let's Optimize the Color Effect from Farewell North #gamedev #unity

https://www.youtube.com/watc...
Here are two optimization techniques I used to get the best possible performance for the color effect in Farewell North. Frustum Culling on the color sources let's us filter out any unnecessary data before sending it to the GPU, and generating a bounding sphere around the remaining visible color sources let's us early exit if the current pixel being shaded isn't within that bounding sphere. Farewell North is out now on PC, Mac, Xbox, Nintendo Switch and PlayStation 5 šŸ‘‰ https://farewell-north.com/links #gamedev #devlog #gamedevblog #blender3d #unity #unity3d #indiedev
Home
/
Indie Game Developers
/
Kyle Banks // Farewell North
/
Let's Optimize the Color Effect from Farewell North #gamedev #unity