Blender to Godot from Scratch
https://www.youtube.com/watc...Check the chapter marks to skip around.
This video shows the entire process of modeling a frog in Blender from scratch, rigging, animating, and bringing it into Godot with an animation tree. The entire process is shown in real time and takes about two hours — AND YOU CAN TOO!
I COULD REALLY USE YOUR SUPPORT! Wishlist my game The Mailroom - an upcoming horror job simulator where you work in the mailroom of a regional office of Hell in Modesto, California.
https://store.steampowered.com/app/3965430/The_Mailroom/
00:00:00 Intro and reference
00:00:36 Deleting the cube and modeling it
00:02:55 Finding the shape
00:09:39 It's a frog!?
00:13:23 The butt is just the top of the lgs
00:14:32 Hind legs
00:16:15 Hind legs take 2
00:26:44 What have I done
00:29:48 Skeleton/Armature/Bones time
00:37:30 Weight painting
00:42:44 Adjusting proportions
00:54:52 The frog has legs!
00:58:18 Arms
01:12:54 That's not so bad!
01:15:40 Animations/poses
01:17:38 Godot time
01:19:21 It imported correctly!
01:22:07 A little rant about being frustrated learning new things
01:23:45 Animation Tree setup
01:26:41 Consulting the documentation
01:34:45 UV unwrapping
01:49:03 An aside about The Mailroom (go wishlist it)
01:50:15 Code
01:52:08 Textures
01:58:26 Normal map
02:04:37 More code
02:06:09 Playtest!
Thanks for watching!