Blender to Godot from Scratch

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Check the chapter marks to skip around. This video shows the entire process of modeling a frog in Blender from scratch, rigging, animating, and bringing it into Godot with an animation tree. The entire process is shown in real time and takes about two hours — AND YOU CAN TOO! I COULD REALLY USE YOUR SUPPORT! Wishlist my game The Mailroom - an upcoming horror job simulator where you work in the mailroom of a regional office of Hell in Modesto, California. https://store.steampowered.com/app/3965430/The_Mailroom/ 00:00:00 Intro and reference 00:00:36 Deleting the cube and modeling it 00:02:55 Finding the shape 00:09:39 It's a frog!? 00:13:23 The butt is just the top of the lgs 00:14:32 Hind legs 00:16:15 Hind legs take 2 00:26:44 What have I done 00:29:48 Skeleton/Armature/Bones time 00:37:30 Weight painting 00:42:44 Adjusting proportions 00:54:52 The frog has legs! 00:58:18 Arms 01:12:54 That's not so bad! 01:15:40 Animations/poses 01:17:38 Godot time 01:19:21 It imported correctly! 01:22:07 A little rant about being frustrated learning new things 01:23:45 Animation Tree setup 01:26:41 Consulting the documentation 01:34:45 UV unwrapping 01:49:03 An aside about The Mailroom (go wishlist it) 01:50:15 Code 01:52:08 Textures 01:58:26 Normal map 02:04:37 More code 02:06:09 Playtest! Thanks for watching!
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Blender to Godot from Scratch