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Scratch RPG | Devlog #01 | Splitting & Stamping Sprite Sheets

Scratch RPG | Devlog #01 | Splitting & Stamping Sprite Sheets

12 min
We're going to build an Epic RPG in Scratch in the style of the Legend of Zelda a link to the Past - Follow my devlog to see the awesome progress I'm making! We try out tilesets, downloading sprite sheets, learn how to split sprite sheets and import them into Scratch. We then talk about sprite stamping using the pen extension and how Scratch has improved before starting to build an uber cool and super exciting level editor. This is going to be so awesome! Please leave comments with your views on how things are going, What you'd do different or change, and what you still want adding! πŸ‘€ Devlog #02 - https://youtu.be/py__IVcfhEU ⭐ Support this channel - Join to get access to perks: https://www.youtube.com/channel/UCawsI_mlmPA7Cfld-qZhBQA/join βœ‚οΈ Image / Sprite sheet Splitter - https://ezgif.com/sprite-cutter πŸ’Ύ Amazing Tileset - https://o-lobster.itch.io/adventure-pack πŸ”— Other Tilesets - https://opengameart.org/art-search?keys=rpg πŸ”— Zelda Official - https://www.spriters-resource.com/snes/legendofzeldaalinktothepast/ --------------Video Chapters-------------- 0:00 Intro 0:41 Week 1 – Where it all began 2:06 Sprite Sheets 2:49 Importing a sprite sheet into Scratch 4:15 Tile Engine – Clones or Stamping 6:16 Stamping Editor – version 1 7:17 Week 2 – Taking a step back 8:12 Take a break 8:28 Week 3 - Text Engine 9:13 Adding Larger Level Props 9:46 Week 4 – Expanded Vision & Tile Palette 11:49 Outro