2.5 Years of Game Development: Lessons Learned

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00:00 | Intro 01:05 | Game Concept 03:52 | Planning 07:28 | Prototyping 08:45 | Project Validation 09:50 | Pre Production 11:00 | Production 13:12 | Testing 14:06 | Marketing 14:44 | Release Steam: https://store.steampowered.com/app/1202440 I have learned so much after 2.5 years of game development and now I think I'm at a good stage to share some of the higher picture learnings that I've gained throughout this project. Peasant Uprise sets a group of peasants on a deadly quest against the new lord that has taken over their province. Unskilled in the arts of war they will use their only known skills to regain control of Swayne. Peasant Uprise uses RPG and strategy elements to expose a unique experience with a rich story. ------------------------------------------------------------------------------------ • Peasant Uprise: http://www.peasantuprise.com • Discord: https://discord.gg/PcpMSR3 • Reddit: https://www.reddit.com/r/PeasantUprise/ • Instagram: https://instagram.com/gamesinhouse/ • Facebook: https://www.facebook.com/Games-In-House-1078029715690972/ • Twitter: https://twitter.com/gamesinhouse ------------------------------------------------------------------------------------ Intro Music: "Electronic - Ambience 2" by IPREB205 is licensed under a Creative Commons License. Source: https://soundcloud.com/ipreb205/electronic-ambience-2 Music: Ambiment - The Ambient by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100630 Artist: http://incompetech.com/ ------------------------------------------------------------------------------------ #rpg #strategy #indie #devlog