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ITEM POWER SCALING - (Penumbra Tower Devlog #6) Indie Roguelike Game

https://www.youtube.com/watc...
Hello everyone, today's devlog will cover the item functionality implementation (part2), with new UI elements for item cards, player and enemy stats, item selection screen, item chest and floor transition screen. #indiegame #devlog #Roguelike
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ITEM POWER SCALING - (Penumbra Tower Devlog #6) Indie Roguelike Game
Gamedev Greedable
Gamedev Greedable
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Gamedev Greedable
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