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ITEM POWER SCALING - (Penumbra Tower Devlog #6) Indie Roguelike GameHello everyone, today's devlog will cover the item functionality implementation (part2), with new UI elements for item cards, player and enemy stats, item selection screen, item chest and floor... Read more
Gamedev Greedable
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Developing "Penumbra Tower" a grid-movement turn-based roguelike, each floor of the mysterious tower contains dangerous enemies... Read more