
11 Things You (Probably) Didn't Know You Could Do In Unity
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Let's take a look at some not-so commonly known things that you can do in Unity and C#. Hopefully there's something useful in here, leave your own tips in the comments section below! 👇🏻
Chapters:
00:00 - Intro
01:05 - Sponsor
02:11 - 01 - Start As A Coroutine
02:45 - 02 - Find And Customize Shortcuts
03:30 - 03 - Temporary Backup Files
04:27 - 04 - Locking and Duplicating The Inspector
05:11 - 05 - Reveal Serialized Property Names
05:58 - 06 - Swap Inherited Components in Debug Mode
07:00 - 07 - Polymorphic Lists
08:07 - 08 - Get Icons from Unity Objects
09:33 - 09 - Embedded Scriptable Object Editing
10:42 - 10 - Modal Editor Windows
11:34 - 11 - The [MovedFrom] Attribute
12:42 - Bonus Tip - Auto-Fix Imports in VS
13:06 - Outro
References:
Icons - https://github.com/halak/unity-editor-icons
Scriptable Object Editing - https://forum.unity.com/threads/editor-tool-better-scriptableobject-inspector-editing.484393/
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