We made an Asset for creating Dialogues / Cutscenes in Unity

https://www.youtube.com/watc...
Checkout the Cutscene System on Unity's Asset Store: https://assetstore.unity.com/packages/slug/246346 Our Team has been working on a system for creating cutscenes in Unity for the last 6 months and we just launched it in the asset store. The main idea behind this system is to be able to create engaging dialogues & cutscenes easily using a node-based editor by switching camera angles & playing animations during the conversation. 0:00 - Intro / Demo 0:35 - Adding dialogues & choices 1:31 - Changing camera angles 2:26 - Playing animations 3:01 - Playing cries of pokemon
Hi, my name is Athul. I'm a Software Engineer who is passionate about Game Programming The problem I'm trying to solve Most of the unity tutorials on youtube are beginner-level that focuses on creating something without considering good practices, design patterns, etc. This is fine when you're making a small game like flappy bird, but for bigger games (like an RPG), it's important to architect it in a scalable way using design patterns and good development practices, otherwise, it will become too messy and frustrating to work on as it grows. I focus on creating intermediate-level tutorial series that covers the creation of games using a good and scalable architecture. Before making a tutorial, I make sure the code is clean and readable. Tutorial series I'm working on Turn-Based RPG like Pokemon in Unity - In this series, I've covered topics like turn-based battle systems, grid-based movement, random encounters with wild pokemon, storing the data of pokemon as scriptable objects
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