Make A Game Like Pokemon in Unity | #94 - Improving Battles from Water

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This is Part 94 of Make a Game Like Pokemon Series in Unity. In this video, we'll improve the battles so that it'll show different backgrounds based on from where the battle started. We'll also improve our custom inspector for validating the chance percentage of wild pokemon. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Intro 1:20 - Changing battle backgrounds 8:30 - Improve MapArea custom editor validations 16:51 - Fixing chance percentage calculation bug Download the art assets needed to follow along with this series https://github.com/GameDevExperiments/Pokemon-Tutorial-Art-Assets Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
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Make A Game Like Pokemon in Unity | #94 - Improving Battles from Water