Make A Game Like Pokemon in Unity | #119 - Summary Screen 3 - Moves Page
This is Part 119 of Make a Game Like Pokemon Series in Unity. In this video, we'll create the page for showing the moves in the summary screen and we'll also look at how to switch between the...
Hi, my name is Athul. I'm a Software Engineer who is passionate about Game Programming The problem I'm trying to solve Most of the unity tutorials on youtube are beginner-level that focuses on creating something without considering good practices, design patterns, etc. This is fine when you're making a small game like flappy bird, but for bigger games (like an RPG), it's important to architect it in a scalable way using design patterns and good development practices, otherwise, it will become too messy and frustrating to work on as it grows. I focus on creating intermediate-level tutorial series that covers the creation of games using a good and scalable architecture. Before making a tutorial, I make sure the code is clean and readable. Tutorial series I'm working on Turn-Based RPG like Pokemon in Unity - In this series, I've covered topics like turn-based battle systems, grid-based movement, random encounters with wild pokemon, storing the data of pokemon as scriptable objects