Make A Game Like Pokemon in Unity | #117 - Summary Screen
This is Part 117 of Make a Game Like Pokemon Series in Unity. In this video, we'll start implementing the Summary Screen. We'll implement it's UI using nested vertical and horizontal layout groups to make the UI scale with screen size. Checkout the Parkour and Climbing System Asset - Checkout the 3D Pokemon Course - Get the complete project files of this series - Get script files for each part of this series (Useful to find mistakes in your script) Features I'm planning to cover next If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
Hi, my name is Athul. I'm a Software Engineer who is passionate about Game Programming The problem I'm trying to solve Most of the unity tutorials on youtube are beginner-level that focuses on creating something without considering good practices, design patterns, etc. This is fine when you're making a small game like flappy bird, but for bigger games (like an RPG), it's important to architect it in a scalable way using design patterns and good development practices, otherwise, it will become too messy and frustrating to work on as it grows. I focus on creating intermediate-level tutorial series that covers the creation of games using a good and scalable architecture. Before making a tutorial, I make sure the code is clean and readable. Tutorial series I'm working on Turn-Based RPG like Pokemon in Unity - In this series, I've covered topics like turn-based battle systems, grid-based movement, random encounters with wild pokemon, storing the data of pokemon as scriptable objects