Make A Game Like Pokemon in Unity | #107 - Refactor Forgetting Moves

https://www.youtube.com/watc...
This is Part 107 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor the code for forgetting moves using generic selector & state stack architecture. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Create a state for Move To Forget Selection 1:48 - Refactor MoveSelectionUI to use Generic Selector 4:03 - Implement MoveToForget state 11:01 - Push MoveToForget state if there are no move slots left 16:44 - Clean up the old/unused code 19:01 - Fix errors, assign script/references 20:57 - Test Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
Home
/
Indie Game Developers
/
Game Dev Experiments
/
Make A Game Like Pokemon in Unity | #107 - Refactor Forgetting Moves