Make A Game Like Pokemon in Unity | #106 - Refactor Using Items

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This is Part 106 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor the code for using items using the State Stack architecture. Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380 Get the complete project files of this series - https://www.patreon.com/posts/39632268 Get script files for each part of this series (Useful to find mistakes in your script) https://www.patreon.com/posts/script-files-for-38708232 0:00 - Intro 0:54 - Create new state for using item 11:36 - Push the UsetItem state when an item & pokemon is selected 12:04 - Wait for the pushed state to complete & return 17:53 - Test Features I'm planning to cover next https://trello.com/b/RozLw8e6/rpg-game-series If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.