
Make A Game Like Pokemon in Unity | #105 - Refactor Inventory Screen
This is Part 105 of Make a Game Like Pokemon Series in Unity. In this video, we'll refactor the inventory screen using Generic Selector Component and State Stack Architecture.
Checkout the 3D Pokemon Course - https://www.patreon.com/posts/65815380
Get the complete project files of this series - https://www.patreon.com/posts/39632268
Get script files for each part of this series (Useful to find mistakes in your script)
https://www.patreon.com/posts/script-files-for-38708232
0:00 - Intro
1:27 - Use GenericSelector for item selection
11:01 - Use StateStack for handling Inventory State
16:50 - Go to Party State when an item is selected
Features I'm planning to cover next
https://trello.com/b/RozLw8e6/rpg-game-series
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