Create a Parkour System in Unity | #1 - Scanning the Environment

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Third-person controller starter project (FREE) - https://github.com/GameDevExperiments/ThirdPersonController Third Person Controller Tutorial - https://youtu.be/DXw9QhsjlME Unity Parkour & Climbing System Course on Udemy - https://fantaco.de/unity-parkour-system Get the Parkour/Climbing Asset from Unity's Asset Store - https://assetstore.unity.com/packages/slug/258182 Welcome to Part 1 of Create Parkour System in Unity series. In this series, you'll learn to create a Third-Person Parkour System in Unity while learning lots of important Game Programming concepts. 0:00 - Demo 2:27 - Project Setup 5:52 - Third Person Controller Setup 11:47 - Creating the Environment 16:08 - Environment Scanner 32:17 - Testing Environment Scanner If you like this series, consider subscribing to the channel and leave a like on the video to help this channel grow.
Hi, my name is Athul. I'm a Software Engineer who is passionate about Game Programming The problem I'm trying to solve Most of the unity tutorials on youtube are beginner-level that focuses on creating something without considering good practices, design patterns, etc. This is fine when you're making a small game like flappy bird, but for bigger games (like an RPG), it's important to architect it in a scalable way using design patterns and good development practices, otherwise, it will become too messy and frustrating to work on as it grows. I focus on creating intermediate-level tutorial series that covers the creation of games using a good and scalable architecture. Before making a tutorial, I make sure the code is clean and readable. Tutorial series I'm working on Turn-Based RPG like Pokemon in Unity - In this series, I've covered topics like turn-based battle systems, grid-based movement, random encounters with wild pokemon, storing the data of pokemon as scriptable objects
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