Create a Climbing System in Unity (Free Course Update)

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Get it here for a discounted price: https://fantaco.de/unity-parkour-system Hey Everyone, we have added a new module to our parkour system course on Udemy. It covers how to create a climbing system like the one you see in games like Assassins Creed. We'll build the climbing system on top of the parkour system while reusing the code we've written for it. This is a free expansion. so if you've already bought the course, you'll have access to it right now. If not, you can get the course for a discounted price using this link - https://fantaco.de/unity-parkour-system
Hi, my name is Athul. I'm a Software Engineer who is passionate about Game Programming The problem I'm trying to solve Most of the unity tutorials on youtube are beginner-level that focuses on creating something without considering good practices, design patterns, etc. This is fine when you're making a small game like flappy bird, but for bigger games (like an RPG), it's important to architect it in a scalable way using design patterns and good development practices, otherwise, it will become too messy and frustrating to work on as it grows. I focus on creating intermediate-level tutorial series that covers the creation of games using a good and scalable architecture. Before making a tutorial, I make sure the code is clean and readable. Tutorial series I'm working on Turn-Based RPG like Pokemon in Unity - In this series, I've covered topics like turn-based battle systems, grid-based movement, random encounters with wild pokemon, storing the data of pokemon as scriptable objects
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