
Why CS:GO Recycles Bullet Impact Decals
Had a cool moment recreating a subtle but brilliant mechanic from CS:GO that allows hundreds of bullet holes to persist across a map for a whole round of gameplay. Developers simply specify how many decals are made by the object pool and recycle when we run out of decals!
Inspired by Garbaj's videos, who makes short digestible videos on mechanics in FPS games: https://youtube.com/c/Garbaj
End song: https://www.youtube.com/watch?v=0cOAUSVBGX8&t=0s
- about -
I'm a solo indie game developer currently working on a small open-world 3D platformer in the Unity engine. This is my devlog where I recap my time working on the game in a hopefully entertaining and possibly educational way.
#gamedev





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