How to make Stylized Toon Explosions in Unity VFX Graph

https://www.youtube.com/watc...
A quick tutorial on making a stylized toon explosion effect in Unity's VFX Graph. All the tutorials I found are for the old particle system so I thought I'd make an updated tutorial using some nice VFX Graph-specific features. Make sure you're using a Unity version and Render Pipeline that supports VFX Graph (not going to say this out loud anymore in videos going forward) NOTE: In Upwell & the original gif, I used sphere particles to achieve the explosion, but in planning this tutorial found using quads with circle textures to be significantly more performant (duh). If you want to use spheres you can do that too, just use Output Particle Mesh set to Sphere and remove the texture.