
How to make Stylized Toon Explosions in Unity VFX Graph
A quick tutorial on making a stylized toon explosion effect in Unity's VFX Graph. All the tutorials I found are for the old particle system so I thought I'd make an updated tutorial using some nice VFX Graph-specific features. Make sure you're using a Unity version and Render Pipeline that supports VFX Graph (not going to say this out loud anymore in videos going forward)
NOTE: In Upwell & the original gif, I used sphere particles to achieve the explosion, but in planning this tutorial found using quads with circle textures to be significantly more performant (duh). If you want to use spheres you can do that too, just use Output Particle Mesh set to Sphere and remove the texture.





![1 DEV from EVERY COUNTRY makes a VIDEO GAME! [episode 1]](https://img.youtube.com/vi/xN-otEIg9Po/hqdefault.jpg)















![[게임 개발 일지 111] 검사 파티 이동 모션 찐막 수정 #게임 #1인개발 #indiedev](https://img.youtube.com/vi/-fniiRWyhj8/hqdefault.jpg)


















![[2D 게임 개발 꿀팁 시리즈] 스프라이트 아틀라스](https://img.youtube.com/vi/FHHm73vgABw/hqdefault.jpg)

![[2D 게임 개발 꿀팁 시리즈] 텍스처](https://img.youtube.com/vi/eXgMHUu9bls/hqdefault.jpg)











![[2D 게임 개발 꿀팁 시리즈] 2D 애니메이션 샘플](https://img.youtube.com/vi/-SQtbs9tyxw/hqdefault.jpg)
















![[2D 게임 개발 꿀팁 시리즈] 2D 게임 최적화 팁](https://img.youtube.com/vi/Rw2u-ScXN4I/hqdefault.jpg)


































![[2D 게임 개발 꿀팁 시리즈] 2D 애니메이션](https://img.youtube.com/vi/lStxewSNxNA/hqdefault.jpg)








![[2D 게임 개발 꿀팁 시리즈] Variant Sprite Atlas](https://img.youtube.com/vi/uWy9Rwv7DBs/hqdefault.jpg)































![[2D 게임 개발 꿀팁 시리즈] Sprite Atlas 주의점](https://img.youtube.com/vi/TPOxYjsioqY/hqdefault.jpg)















































































































































































































































































































































































































































































































