Unlock the Power of Unity with the NEW Interaction Toolkit 2.3.0 !

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In today's video we go over new options available with XRI 2.3.0 which was released recently and includes amazing new working features for gaze / eye tracking interactions with Meta Quest Pro as well as reviewing how new hand tracking interactions work with a new sample scene. πŸ’‘ What do we cover today with XRI 2.3.0? - Setting up gaze interactions with XR Toolkit and the new Oculus Eye Gaze Input Adapter - Reviewing gaze options on target interactables such as gaze interaction, gaze select, and gaze assisted - New hand tracking demo featuring poke interactions with UI and 3D objects - Overview of requirements PC/Android requirements to run Unity project with PC or Android platforms for both Eye Tracking use cases or Hand Tracking use cases. πŸ“£ Few very important links: πŸ‘‰ XRI 2.3.0 official documentation: https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.3/manual/index.html πŸ‘‰ XRI 2.3.0 Samples and very good list of build requirements: https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.3/manual/samples.html πŸ‘‰ Previous video going into XRI 2.3.0 pre-release in more depth: https://youtu.be/gv4tFxJ0vyU πŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/@dilmerv πŸ“£ Consider becoming a Patreon today: https://www.patreon.com/dilmerv and GET MY β€œFull Source Code” Tier πŸ’‘ What do you get from Patreon ? πŸ‘‰ Access to this video GitHub repo + all code I work on for each video πŸ‘‰ Access to special Patreon discord group where I can answer questions πŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv πŸ₯½ Learn & Get my XR Training from: https://www.learnxr.io πŸ‘‰ My Blog / πŸ”₯ Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #xr #unity #vr #developers