Unity Interaction Toolkit 2.4.0 & 2.5.0 Versions Are Here - Huge Improvements!

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In today's video, I'd like to share my experience after reviewing Unity XRI 2.4.0 and Unity XRI 2.5.0, which are now available. Both provide new and updated, super helpful features to AR/VR developers. πŸ’‘ What do we cover today with XRI 2.4.0 and XRI 2.5.0? Here're a few highlights from today, but I cover features beyond what's listed below: - XR Interactor Line Visual updates which now bend towards selected objects - New XR Transform Stabilizer component which now helps with pose jitter generated when using rays - New XR Input Modality Manager to handle toggling between hands and controller - New Climb Provider for Locomotion - New XR Gaze and Aim Assistance. This one is very very cool and I am excited to show you more about how rays and eye tracking can enhance your experiences. πŸ“£ Few very important links: πŸ‘‰ XRI 2.5.0 official documentation: https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/manual/index.html πŸ‘‰ XRI 2.4.0 official documentation: https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.4/manual/index.html πŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/@dilmerv πŸ“£ Consider becoming a Patreon today: https://www.patreon.com/dilmerv and GET MY β€œFull Source Code” Tier πŸ’‘ What do you get from Patreon ? πŸ‘‰ Access to this video GitHub repo + all code I work on for each video πŸ‘‰ Access to special Patreon discord group where I can answer questions πŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv πŸ₯½ Learn & Get my XR Training from: https://www.learnxr.io #xr #unity #vr #developers πŸ‘‰ My Blog / πŸ”₯ Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #xr #metaverse #unity