How To Use Scene Understanding For Complex VR Passthrough Experiences!

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In today's video, we will be discussing how to set up Meta's scene understanding features in Unity. These features enable the creation of more complex and scene-aware VR experiences that utilize passthrough and spatial anchors. During this video, we will cover various Oculus Integration components, such as the OVR Scene Manager, OVR Semantic Classifications, and OVR Scene Model Loader. These tools will allow you to enhance your VR experiences by providing a better understanding of the virtual environment, enabling you to create more immersive and interactive content. By the end of this tutorial, you will have a better understanding of how to use Meta's scene understanding features in Unity and how they can be used to take your VR experiences to the next level. πŸ’» Meta Scene Understanding Unity Example: https://github.com/dilmerv/MetaAdvancedFeatures πŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/@dilmerv πŸ“£ Consider becoming a Patreon today: https://www.patreon.com/dilmerv and GET MY β€œFull Source Code” Tier πŸ’‘ What do you get from Patreon ? πŸ‘‰ Access to this video GitHub repo + all code I work on for each video πŸ‘‰ Access to special Patreon discord group where I can answer questions πŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv πŸ₯½ Learn & Get my XR Training from: https://www.learnxr.io πŸ‘‰ My Blog / πŸ”₯ Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #vr #unity #metaquest2 #metaquestpro