AR Foundation With Meta Quest Support Is Here! (Unity Setup & Demos)

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In today's video, I am very excited to show you all the NEW AR Foundation features that Unity has added for Meta Quest devices. These features are provided through an experimental package called the "Meta OpenXR package" which currently implements the following AR Foundation features: πŸ‘‰ Device Tracking (HDM + Controllers) πŸ‘‰ Camera component (for Passthrough features) πŸ‘‰ Plane Detection + Plane Classification πŸ‘‰ Raycasts πŸ‘‰ Anchors are also supported πŸ“ Source files updated for Meta OpenXR Support available as GitHub gists below: AnchorCreatorV2.cs πŸ‘‰ https://gist.github.com/dilmerv/03b4921907922e3333b33864667863b4 TogglePassthrough.cs πŸ‘‰ https://gist.github.com/dilmerv/2464d5e0b842f4fb8bea0076ca350c36 πŸ“Œ Unity Meta OpenXR Package docs: https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@0.1/manual/index.html πŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/@dilmerv πŸ“£ Consider becoming a Patreon today: https://www.patreon.com/dilmerv and GET MY β€œFull Source Code” Tier πŸ’‘ What do you get from Patreon ? πŸ‘‰ Access to this video GitHub repo + all code I work on for each video πŸ‘‰ Access to special Patreon discord group where I can answer questions πŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv πŸ₯½ Learn & Get my XR Training from: https://www.learnxr.io πŸ‘‰ My Blog / πŸ”₯ Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #unity #xr #metaverse #metaquest2