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๐ฌ Ever wonder why some supposedly unnecessary features are actually must-haves for certain players? Letโs chat about tiny details, from inventory sorting to petting the dog, that some folks canโt live without in their games! Maybe these small touches will make your next Unity project a fan favorite.
00:00 Intro
01:00 Unnecessary features explained
02:20 Shift-click and inventory quality-of-life
03:39 Pause and skip cutscenes
05:00 Skipping logos and intros
05:24 Keyboard and gamepad input support
06:46 Moving HUD/UI elements
08:11 Petting the dog/cat
09:02 Shoulder swap in 3rd person shooters
10:01 Prioritizing limited dev time
11:59 Outro
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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