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Flocking Algorithm in Unity, Part 9: Avoiding Obstacles

Art, design and animation9:44
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Using filtering to selectively avoid objects for more realistic behavior in an environment with other objects in it. Complete code available on GitHub at https://github.com/boardtobits/flocking-al...
Board To Bits Games
Board To Bits Games
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Flocking Algorithm in Unity, Part 9: Avoiding Obstacles

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