GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Board To Bits Games
/
Flocking Algorithm in Unity, Part 9: Avoiding Obstacles

Flocking Algorithm in Unity, Part 9: Avoiding Obstacles

9 min
Using filtering to selectively avoid objects for more realistic behavior in an environment with other objects in it. Complete code available on GitHub at https://github.com/boardtobits/flocking-al...